Recent Posts
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Actual Play, Call of Cthulhu, Podcast
41 – Call of Cthulhu: Making Promises
Scene: The agents arrive at the Arkham police station. Two are after a book, and make promises to stay out of trouble.
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Actual Play, Call of Cthulhu, Podcast
40 – Call of Cthulhu: From A Certain Point Of View
A fresh perspective's retelling of a particular evening's events.
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Out of Character #13: An Interview with Opti of Fragging Unicorns Games
Sit in with host Jupiter Sanders this week as she interviews 'Local Hood Done Good' Opti of the Neo-Anarchist Podcast and head of Fragging Unicorns Games as they discuss the status of the Kickstarter project of F-U's inaugural offering, Gangs of the Undercity. Have a look and have a listen as they set about keeping it real - and Out of Character.
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Actual Play, Call of Cthulhu, Podcast
39 – Call of Cthulhu: The Animam Scriptor
With four lines and no waiting, each investigator is working towards their own personal goal. Or so it seems.
The quartet is still no closer to discovering the truth behind the demise of Curator Doyle, however there are other truths that are within their grasp.
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Actual Play, Call of Cthulhu, Podcast
38 – Call of Cthulhu: Recollections
Bruno and Cookie start to unravel the mystery of the previous night's date. Fionn is on a search for his suit. And Phillip...is Phillip.
Still, they are no closer to knowing why a beloved curator was pulled from the river. Or...
...They aren't telling.
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Out of Character #12: Building Worlds
What do we do when the modules no longer hold sway? Build our own, of course!
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Actual Play, Call of Cthulhu, Podcast
37 – Call of Cthulhu: Last Seen With The Deceased
Suspicions continue to grow as agents act more and more suspicious around Arkham. Eyes are being drawn to them and a directive from on high ensures they will remain in the public eye.
It's the eyes that the public cannot see that should concern them the most. -
Actual Play, Call of Cthulhu, Podcast
36 – Call of Cthulhu: The Curious Case of Curator Doyle
Strange events and ulterior motives are rife in Arkham as dawn breaks. The Agency wakes to find themselves mired in a terrible situation.
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Out of Character #11: Play by Post Games
Play by Post campaigns are some of the most difficult to complete. With nothing but time to spend, players can contribute to a game at their own pace and build stories that some campaigners can only dream of.
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