Recent Posts
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02 – VtM: Cold Storage
Employed by the Harpy, the coterie finds a corpsicle. They decide to defrost it.
Absolutely nothing could go wrong. -
Out of Character #2.04 – Lawbreaking By Design
Continuing with the themes of previous shows this season, Cotton & Jup design a Shadowrun session around the destruction of a datastore based (loosely) on the deletion of Toy Story 2, showcasing how easy (and hard) planning a job can be.
It might not be the best example, but the joy at deleting a much-anticipated blockbuster hit wouldn't be too Out of Character. -
01 – VtM: Here, There Be Monsters
In which the coterie is introduced:
Missy, a street kid eternal,
Jimmy, a tribute to the 80's,
Art, a Muscovite gargoyle.
Here they lie, in a crumbling mall, waiting for night to fall and the dead to rise.
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Introductions, a little about the show.
As we are switching to a new system and setting I wanted to take a few minutes to introduce ourselves to new listeners. Try to set some expectations on what to expect by subscribing and downloading out weekly show.
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Vamprimer, Mechanics with Mathew Dawkins
Hey folks. I sat down with Mathew Dawkins, one of the writers for Vampire the Masquerade 5th edition(v5), to talk about some of the mechanics of V5. Some of the history of the game, and his involvement in it.
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Vamprimer, Lore and setting with Chris the Primogen
I sat down with Chris from the Primogen VTM lore channel to talk about some of the lexicon and how it applies to our city.
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Out of Character #2.03 – Doing Crimes
The heist. A genre so popular it's found in science fiction, fantasy, modern fiction, harlequin romances - suffice to say, you can find a heist anywhere you look. Tabletop gaming should be no different, so join Jup and Cotton while they discuss the allure of the heist, the ironclad laws of running a heist at your table, and some of their favorite tropes associated with them.
The devil's in the details and behind the GM screen, though there's nothing but smiles around the table when it's Out of Character. -
Out of Character #2.02 – How To Succeed At GMing Without Really Trying
Well, maybe we're trying a little.
Jup and Cotton sit by the proverbial fire and discuss GM stories from their pasts, tips they picked up from the same, and provide advice to first-time GM's dipping their toes in the water.
From planning to props and fantasy to fascist megacorps, there's nothing a good GM can do that's Out of Character.
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