Actual Play

  • 32 – VtM: At Fault

    Tensions are high after Elysium and they don't get any better when the coterie gets back to the mall.  Jimmy and Cocoa have an altercation and Missy and Art look on while making plans of their own.

    I would say everything would be fine, but it's clearly not.

    Content Warning: Domestic Abuse

  • 31 – VtM: Elysium, Part 3

    Allegiances are a tricky thing in the World of Darkness.  Nothing proves this more than the scheming at Elysium.

    Denied her prize, Carol plants a suggestion while Jimmy still labors under her will to bring Cocoa over to the Harpy's side. Art will have none of it.  Cocoa's blood bond to Jimmy is a hinderance, but Art has her unlife in his hands and he's not about to throw it away on a whim.

    And Missy has a sinking feeling they've forgotten something important.

  • 30 – VtM: Elysium, Part 2

    Abishai, the Nosferatu Baron, schemes with Arthur Sobchek while Carol fucking Jackson schemes with Jimmy.  Cocoa finds the Sheriff, Vinnie "The Fish" has a mean right hook, and Missy listens in on Cocoa's education.

    Tonight is the night that Cocoa is either accepted as Kindred, or turned to ash - and Carol has designs of her own and powerful cards to play to get what she wants.

    Unless she's too slow.

  • 29 – VtM: Elysium, Part 1

    It's time for Elysium - the real one.  The coterie takes a limo to the venue where they're allowed to go 'mask off' for awhile.

    Art has a meeting with Abishai, Jimmy has a meeting with Carol, Missy has an outing with Raven, and Cocoa has a meeting with destiny.

    Nothing will go wrong.

  • 28 – VtM: Family is Everything

    Art and Missy have to drop off a body to call off some of the heat that Jimmy's created for the coterie.

    Meanwhile, they have a heart to heart and Art tries to mend things for a start while Missy wants Calvin to play his part.

  • 27 – VtM: Enter Raven

    While Missy storms off to take care of some personal business, Art, Jimmy, and Cocoa go meet up with a Hound of the Sheriff - Raven.  Cocoa's less than pleased.

    Having to take a dental imprint and getting collared-no, leashe-no, lojacked is goign to rain on one's parade.

    But it's fine!  Everything's fine.

  • 26 -VtM: Hell Hath No Fury

    Missy's ghoul Calvin is skating on thin ice.  So are Jimmy and Art - for differing reasons.

    Meanwhile, Cocoa's making furry little friends...who answer to a higher power.

    Everything's fine.

  • 25 – VtM: Custodial Work

    It takes a lot to keep a coterie running from night to night.  Five different diets, a fledgling to clothe and pamper, hours upon hours of security footage to review - and then additional tasks!

    It's a good thing Art has plans, Missy has resolve, Jimmy has contacts, and Cocoa has art supplies.

    Meanwhile, bodies continue to pile up and it looks like someone is trying to move into Paradise.

    It'll be fine, I'm sure.

  • 24 – VtM: Booster Juice

    Cocoa's second day of unlife involves a wiped phone, recalcitrant vampire acquaintances, and a bunk in the mall's juice shop.  Things look up, however, when Art declares this night to be Cocoa's unbirthday and takes her shopping.
    It's not his only task for the evening, since every growing Kindred needs a little booster juice of their own. 

  • 23- VtM: Starstruck

    Art and Missy go on a drive to find Cheshire, the erstwhile Sabbat Malkavian who's gone on a walkabout around Springfield.
    As with everything the coterie does, absolutely nothing can go wrong.